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I mostly work on closed-source software. If they contributed to Blender, I would never be able to use that FireRays because GPL.

Instead, AMD released FireRays under permissive license, so I can pick the technology for a next project if I see fit. BTW I have good experience using libraries by AMD, such as SSEPlus (Apache license).



Cycles (the blender raytracer) is actually licensed under the Apache License v2.0 -- https://code.blender.org/2013/08/cycles-render-engine-releas...

It is being implemented into Rhino at the moment and already has had a release into Poser




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