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I think it would be entirely reasonable to suggest that the App Store dynamics contributed to that expectation. Along with the rise of browser based apps and services (also a cause here, granted) the App Store has been one of the biggest factors shaping the market for end-user software over the past decade.


Fully agree. Before the App Store was launched, people were used to pay an order of magnitude more for software. The App Store didn't have a time-limited free trial option, which meant that every purchase was a gamble. You don't take a $20 gamble, but maybe a $2 gamble here and there won't hurt so much. So the only way to make money on the App Store was to be priced so low that people dared click "buy".

If you ask me, this is completely nuts. Apple could've easily quintupled their App Store earnings if they'd just have a "try" button next to the "buy" button from the start. People would've owned fewer, better apps that they'd use more intensively. (for all its faults, the Windows Store does this right. but hey, too little too late)


Apple wants apps to be free/cheap complements to expensive hardware.


I'm not convinced. If you invested $200 into apps over the course of a few years, you're not going to switch to Android.


You could just as easily 'invest' $150 in freemium apps over the course of a few years...




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