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They're allowed to do it because of the emphasis on "shipping" and the complete lack of "maintaining" that they have to do afterwards. Most games on release are complete shit for a reason, with very few modern exceptions. Hell it isn't uncommon for a studio to outsource ports and expansions. Making their code someone else's problem is not something non software devs should aspire to.


Except there's these things called game "engines" that have can have lifecycles of 10+ years(Unreal and ID comes to mind).


"Give a man a game engine and he delivers a game. Teach a man to make a game engine and he never delivers anything."

Most game developers do not build game engines.


All of the cited developers do, however.




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