> but realistically those generate only one event per second
How does that work with seeing other avatars walking around in real-time in for example WoW? Are their trajectory only updated once a second? In my game it's not really displayed in that way but I'm curious.
Player position is not very critical in WoW or similar games. Combat is mostly selecting an enemy and attacking it. Or selecting enemy and casting a ranged spell. The game is designed with this server lag in the mind.
Servers can easily sync player positions once per second and the clients would happily interpolate between prev & current positions. You are probably seeing things a little late/different than server but it does not matter.
> but realistically those generate only one event per second
How does that work with seeing other avatars walking around in real-time in for example WoW? Are their trajectory only updated once a second? In my game it's not really displayed in that way but I'm curious.