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At the current price I don't think it's really worth it, no. Really few games manage to take full advantage of 4K (Doom '16, as I mentioned, is one of them). Too many console ports with low texture resolutions and terrible optimizations these days. Older games will of course fare much better but the additional sharpness in the graphics is probably not worth the price of the hardware. For gaming I think 1440p and a high framerate are a better compromise at the moment.

That being said I have some trouble going back to my 1200p screens at work after being used to 4k at home. Surprisingly even for emacs and other work-related things 4K makes a pretty huge difference in my experience. Everything remains razor sharp even with a small font. I can split my screen and display a few full page datasheets and schematics alongside my code. No need to zoom in or anything. No aliasing, no pixels, I find it very relaxing.



How does Doom take advantage of 4k?


High resolution textures and detailed models coupled with good optimization that makes it run like a charm maxed out at 4k.

I don't have very good screenshots available at the moment unfortunately but this should give you an idea of what's possible:

http://images.akamai.steamusercontent.com/ugc/10059888168078...

http://images.akamai.steamusercontent.com/ugc/10059888168007...

Here's Dark Souls III which looks pretty great at 4K but unfortunately doesn't manage to run at a solid 60FPS on my GTX 1080:

http://images.akamai.steamusercontent.com/ugc/84843325410407...

And here's an older game, The Witcher:

http://images.akamai.steamusercontent.com/ugc/84843969116367...

Those hold up pretty well at 4K. In contrast I present to you Wolfenstein: The New Order which often looks very mediocre and yet manages to run worse than DOOM:

http://images.akamai.steamusercontent.com/ugc/10059888168132...

Note the low polygon count on some of the models and the very low resolution of certain textures.


Thanks.




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