the fun is in actually starting from every initial condition and then evolving the simulation out for as many rounds as your computational resources allow....
then do some statistical analysis to categorize the various initial conditions and their distributions.
then inject perturbations in the simulation like "death taxes" and other redistribution policies.
I built up a lot of mathematica code for anyone to play with.
one of my favs was to start 1 person with all the money and see how long it takes for them to no longer be the richest person in the game.... you know like millions of ticks of the clock.
then do some statistical analysis to categorize the various initial conditions and their distributions.
then inject perturbations in the simulation like "death taxes" and other redistribution policies.
I built up a lot of mathematica code for anyone to play with.
https://github.com/un1crom/givemoneyaway
one of my favs was to start 1 person with all the money and see how long it takes for them to no longer be the richest person in the game.... you know like millions of ticks of the clock.
https://github.com/un1crom/givemoneyaway/blob/master/qqplots...
enjoy!