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> but I'm sure a lot of people became better C programmers as a result.

A lot of people also became professional [level] designers because of his works - Doom was innotivative, among the many things, in the fact that it was designed from the ground up for extension (modding).



Yup. I worked on a few doomed game projects in the late 90's. The quake tools were where a lot of people started learning. Unreal was a huge step as well, as the editor had a lot better ux.

I shifted out of doing level design work, but some of the people I worked with ended up on the Medal of Honor team.


Indeed, and Valve hired a bunch of people from the Doom/Quake modding scene for Half-Life 1.


Valve's engine was also based off and licensed from Quake's.

https://en.wikipedia.org/wiki/GoldSrc




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