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1. Look at things in entirety--from end-to-end, when you see the complete picture, it becomes much easier to grasp anything.

2. Research matters A LOT. I remember an incident where my Design lead called us all into a room (about 12 people.) He gave each one of us a chocolate--none were of the same kind. Then, he asked, "how many of you don't like what you got" Couple of us raised our hands. He then said, "go ahead and exchange it with someone"--people unhappy with their chocolates exchanged. Once everyone was done, He asked the same question again. This time only one person who did not like the chocolate raised their hand. Then he said "Welcome to user research 101" -- The biggest mistake companies make today, is shovelling down what they think is right onto their users, just like I did. Now, when you guys exchanged and got what you wanted it just goes onto show that it's not like you don't like chocolates, it's just that you wanted a different kind. About the one who did not like anything, he asked her why--She said, she doesn't like chocolates; for this he said--well, there also are people, who don't want your product at all!

These two have really helped me understand things better.



I really like that chocolate story.

I think there's a side lesson there in allowing users to engage in fixing their own issues. Whether it's open source software, Wordpress plugins, a marketplace/platform like eBay, or item trading in an online game. It's powerful and engaging if you can get the balance right.




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