For most games, VU borrowing "cycles" from CPU can help a great deal, so can enabling the threading. The defaults are the most compatible, but also slowest.
Also, GSDX is the only gpu plugin that works semi-decently, and only with actual DirectX. Opengl is all over the place.
Most games work fine even on a ten year old computer, with these settings, as long as you're on Windows.
Linux support could be better, but there's no manpower for that. It is kept alive by one or two developers who use Linux, most of the team being on Windows.
For most games, VU borrowing "cycles" from CPU can help a great deal, so can enabling the threading. The defaults are the most compatible, but also slowest.
Also, GSDX is the only gpu plugin that works semi-decently, and only with actual DirectX. Opengl is all over the place.
Most games work fine even on a ten year old computer, with these settings, as long as you're on Windows.
Linux support could be better, but there's no manpower for that. It is kept alive by one or two developers who use Linux, most of the team being on Windows.