Aye, and it lives up to that claim as well in my opinion, despite being still relatively young and pre-1.0. My favorite thing about Zig is that it has managed to stay simple and solve many of the problems of C without resorting to greatly increased complexity like Rust (which is much more of a C++ replacement than a C replacement in my opinion).
IMO the marketing as Rust as a C/C++ replacement is a bit misplaced. I think it's more accurate to consider it an alternative systems language. The tools/languages used in this space are a bit broader than C-family languages.
That's true, though systems programming is in practice dominated by the C ABI (great post on that here by the way https://drewdevault.com/2020/03/03/Abiopause.html). Zig does something quite special that puts it ahead of the crowd in this space; It can import and use C libraries as easily as C does (no bindings required), and it can itself be built into a C library, auto-generating the required C headers.
You are absolutely correct on the point of the C ABI. It's definitely the systems lingua franca.
Just finished reading the Zig cc article and I must say I'm also quite impressed. I'll be keeping an eye on the next Zig release--being able to eventually use it as a `cc` or `mvsc` replacement would be a big game changer. Having recently run the study of trying to cross compile a few C++ and GTK apps, I can really see the appeal.
Rust is not a C++ replacement, nor a C replacement. It targets its own niche (embedded, realtime, correctness-oriented). It's a totally different development culture. Zig, OTOH, is absolutely a C replacement.
My day job is maintaining the toolchains for a popular safety-certified realtime embedded operating system. I have never once been asked to provide a Rust toolchain. Fortran, yes. Ada, yes. Python and Go, yes. By and large it's just C (and more and more C++).
Rust seems to be mostly something "full stack developers" and "back end developers" embrace for server-side toys and hobby projects.
Python, on a realtime embedded operating system? Rust isn't really there for embedded development yet. It's great for low-level code on full-blown processors/OSs though
Top-end embedded processors have GPUs and hypervisors these days and run AI algorithms to, say, detect lane changes and do parallel-parking maneuvers. These days AI means code written in Python and Fortran.
Rust does not target correctness-oriented code at all. Neither do standard C or C++, for that matter, but there are derivatives of C that can (and are) used for it.
> It targets its own niche (embedded, realtime, correctness-oriented).
I don't know of anyone who actually uses Rust in that niche.
Everyone who uses Rust is using it because of "C++ is hard, let's go shopping instead" syndrome.
I.e., at this point it's a language for beginners to ease themselves into programming without training wheels and eventually graduate to real big boy programming languages.
It's pretty much irrelevant what people feel emotionally about Rust.
The real-world fact is that Rust is, as of March 2020 at least, an entry-level systems programming language. It's used as a stepping stone by former PHP/Python/Go programmers, who are very intimidated by C++, to get into performance-oriented coding.
Nobody actually writing embedded or sensitive code (airplanes, nuclear power stations, etc.) is doing it in Rust.
The language is young and you don't certify a software solution every two days or don't rewrite your nuclear power station code every day.
Very experienced programmers switched to Rust because it makes it possible to build large scale industrial programs both efficient and reliable. They won't switch to C++ just because they think they're good enough to live dangerously.
(btw I work on plant control and yes I write parts in Rust)
It's true that a lot of PHP/Python/Go programmers look to Rust rather than C++ when getting into performance-oriented code. But it's not really a stepping stone, because you never have to leave.
It's true that not a lot of people are using Rust for embedded software. That's a much harder nut to crack because so many of the toolchains are proprietary (and embedded support in Rust is still missing quite a few things).
Also: I've used Rust at work. In fact, I learnt Rust because I was processing a lot of data at work, and needed a fast language to do so in a reasonable amount of time.
I know it's not as complicated as C++ but it sure seems like they're in a rush to get there :) . Modern (post c++14) covers most of my criticisms of c++ for my daily driver. I still poke at Rust because I really love statically typed languages :)
I've been very surprised by Rust's complexity. Some of it seems to be being hidden over time (as well as adding new features) but its syntax at any given moment is generally more complex than C++.
I’m not being contrarian, but I have only been following Zig in passing. Can you give a few example of the increase in complexity, I am genuinely curious. Zig seems, to my eyes at least, to have done an admirable job of remaining simple when compared to the behemoth that is C++, of any vintage (but especially post C++03).
I wonder how much it would cost to sponsor compiles-via-c support. I'd love to use zig-the-language but I need to compile for platforms that LLVM does not support, so I would need to use the native C toolchain (assembler/linker at the least, but using the native C compiler seems easier).
When we talk about something being "C-like", the syntax is what we're talking about. Being "distracted by the syntax" doesn't make sense when the syntax is the entire point of the statement being made.
Admittedly it's been decades since I've done any C (literally since 1999, except for an LD_PRELOAD shim I wrote about 5 years ago) but being someone who prefers C and other ALGOL-syntax derivates I find the syntax to be relatively easy to grok. One advantage over C is that the confusing pointer/array/function pointer thing has a well-defined order in Zig, there's no "spiral order" nonsense going on.
There is no spiral. C's pointer declaration syntax is arguably backwards ("declaration follows usage") but fundamentally follows normal precedence rules. The so-called spiral is total nonsense misinformation.
That's exactly my point. It's confusing enough that someone e made a bullshit claim that was totally wrong and confused noobs for years. That won't happen with zig.
The spiral rule works if "pointer to" and "function returning"/"array of" alternate but it breaks if they don't, i.e., if you have arrays of arrays or pointers to pointers.
On a first glance, it does look like a simpler version of Rust, and I say it without demeaning Zig. Looks very promising, I'll be keeping an eye for it.