It's a bit of shame, too, because from what I gather, the N64 has a bit of an atypical architecture[1] that's made it hard to get the same quality of emulation that the game cube and wii have. It doesn't have a straight up and down GPU, it has what it calls a reality processing unit, that does graphics and sound. And it can be reconfigured with cartridge specific microcode? It's getting into the weeds on hardware design and I'm not experienced enough to have a strong opinion on the matter.
The N64 emulation scene has always been heavily drama filled, going back at least 20 years to the original Oman archives. While the system architecture is bizarre, that's fine, we can cope with that. It's always just been a very toxic social space that has pushed a lot of the more talented emulator developers away.
As someone who is in "emulation-adjacent" communities, just yesterday I ran into a giant new pocket of N64 drama I was previously unaware of.
The whole emulation scene (well at least a very good part of it) is full of drama. That's fascinating; they somehow have the time for that after writing state of the art whole system highly optimized emulators, sometimes inventing new techniques on the fly...
The person that spends the time required to learn about game consoles on a deep technical level to write emulators. Will not have much time left to refine their social skills.
It is allot of personal free time they put in to these projects so I guess it is understandable that they want to protect their work.
Do you think there was anything in particular that biased the N64 emulator scene to be more drama-filled than some of the others? I never followed it that closely; I just remember that Project64 seemed to go for a really long time without official updates, IIRC.
OT but this does take me back - who remembers the drama with Sparcade?
[1]https://en.wikipedia.org/wiki/Nintendo_64_technical_specific...