At the risk of being a downer: I'll be so happy once we move past the "preschool playset" era of hand-tracked software.
I wonder what it is that's keeping us from moving past these dull tech demos. Is the issue the interaction design being too simplistic ("Look, I can pick [thing] up!")? Or perhaps the opposite: that, without suitable haptics, too much energy has to be devoted to a very unnatural way of interacting (essentially with phantoms). It seems that games like BeatSaber and apps like TiltBrush have cracked the code, but you have to wonder how.
I wonder what it is that's keeping us from moving past these dull tech demos. Is the issue the interaction design being too simplistic ("Look, I can pick [thing] up!")? Or perhaps the opposite: that, without suitable haptics, too much energy has to be devoted to a very unnatural way of interacting (essentially with phantoms). It seems that games like BeatSaber and apps like TiltBrush have cracked the code, but you have to wonder how.