After grokking the basics of WebGL I was stuck at where to go next. I could draw triangles, and I could give them perspective... but I didn't know how to combine them into something bigger. The Sketchpunk series was really good at showing how to build it into a library and make real projects.
I used that knowledge to make this minecraft-y thing: https://github.com/mrspeaker/webgl2-voxels (which I especially love as it doesn't use any compilation/build steps - just native modules and plain ol' javascript!).
After grokking the basics of WebGL I was stuck at where to go next. I could draw triangles, and I could give them perspective... but I didn't know how to combine them into something bigger. The Sketchpunk series was really good at showing how to build it into a library and make real projects.
I used that knowledge to make this minecraft-y thing: https://github.com/mrspeaker/webgl2-voxels (which I especially love as it doesn't use any compilation/build steps - just native modules and plain ol' javascript!).