With a 535MB clone size, how many times have those files changed?! It seems LFS was jettisoned with the explanation "Get rid of lfs files" https://github.com/tobspr/shapez.io/commit/f12cae7bd3fc3b51f... so there goes my suggestio for how to keep game binaries outside of the clone pain
What do you suggest here? Git surgery to rebase through all 1700 commits looking for large files, or blowing away the repo and starting from scratch? Neither seems particularly appealing for the benefit of saving a few hundred megabytes of developers' disk space.