It’s discussed in the article, though it really should be given a different title because of that.
The fact that Asobo is the developer makes it much more impressive. A Plague Tale: Innocence is probably their most technically advanced game (and their...uh...”Rat System” that can handle thousands of rats on screen at once is technically impressive) but it’s nothing like a flight simulator. The article discusses some of the support studios they worked with to develop MFS, which again makes it even more impressive because I don’t think they had much previous experience successfully managing a bunch of support studios to produce a complicated product.
The developers who made the game are from the french game studio: Asobo Studio
https://en.wikipedia.org/wiki/Asobo_Studio