> I don't find that I write Rust much differently from C++
Same here, though I do find myself deviating sometimes. Specifically there are cases in C++ where I could write code that makes less copies or handles data more efficiently but I don't because the approach would be more error prone. In rust these more risky approaches simply result in having more compiler errors instead of crashes or other runtime bugs.
Same here, though I do find myself deviating sometimes. Specifically there are cases in C++ where I could write code that makes less copies or handles data more efficiently but I don't because the approach would be more error prone. In rust these more risky approaches simply result in having more compiler errors instead of crashes or other runtime bugs.