For a game to be bigger than religion, it must take on a life of it's own that transcends the "lives" of the players.
Chain World sounds very cool, but it's lacking one crucial element, replication. An online version sounds intriguing, but would most likely need substantial tweaks to create the right incentive structure.
Chain World sounds very cool, but it's lacking one crucial element, replication. An online version sounds intriguing, but would most likely need substantial tweaks to create the right incentive structure.