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Desktop publishing, especially after the release of the LaserWriter: https://en.wikipedia.org/wiki/LaserWriter

It used to be really hard to get printer output to look the same on the page as what you saw on the screen, and the small details matter when people are laying out a complicated magazine (or whatever) page and need text to flow around images and other design elements. There was a whole Adobe-vs-everyone battle over things like outline (as opposed to bitmap) font technology since they controlled the standard for PostScript fonts as used by printers like LaserWriter: https://en.wikipedia.org/wiki/PostScript_fonts#Type_1

Then Apple created TrueType, and it is the biggest feature of System 7 that I never see anyone talk about: https://en.wikipedia.org/wiki/TrueType

Then still lots of back and forth over things like Adobe's multi-master fonts vs TrueType GX which despite being part of the "failed" QuickDraw GX actually lives on in OpenType today:

https://en.wikipedia.org/wiki/Multiple_master_fonts

https://atadistance.net/2016/09/20/truetype-gx-model-lives-o...

https://tidbits.com/1994/09/26/preliminary-practical-primer-...

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e: "magazine page" is what always comes to mind because it makes me think of the Diehard GameFAN story:

http://www.hardcoregaming101.net/gamefan/GameFAN.htm

"he calls the layout artist (which was probably Jacob Riskin or George Weising at the time), 'my trusty [Macintosh] Quadra operator'. What an assface."



For publishing, color management was also a huge thing - at the time Apple's ColorSync [1993] was vital to getting your display, local proof printer, and the printing press all color calibrated together. Adobe developed a Windows version but it was never as well-integrated/supported.




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