"Influencing" is a ponzy scheme. If you can convince people you are trending, you'll trend. If you can convince people you are influencing, you'll influence. Sadly, like all trends, the biggest players are all big fish trying to get in before it dies. This doesn't legitimise it though.
This is just an art project that is trending. They're real photos, with real girls and then the creator will place a flavour (ala thispersondoesnotexist.com) through the use of AI. It's akin to automating your photoshop meme pipeline, but way less creative.
It's marketing all the way down. Instagram, Facebook, YouTube, etc. are all just marketing spirals that occasionally spit out unique content that was made with real hard work. The rest is just cycling through other people's work with faux congrats and advertising for your own "channel".
You might not have noticed, but most people are into celebrities, musicians, actors, YouTubers, TikTokers, Instagrammers, etc. Famous people.
We evolved to compare ourselves to others in order to elevate the fitness of ourselves and our in-group. We look to peers. We take an interest in their gossip. We look at beautiful people, smart people, successful people. We're curious. We're also intrigued by scandalous and dangerous people. It's how we update our mental model of the world and contrast ourselves against it.
I'd be utterly shocked if you didn't, at some level, take an interest in the personal details of some person you don't know.
Virtual celebrities and influencers provide the same sort of dopamine hits that their real life counterparts do, except they can be 100% controlled by a corporation.
You don't even have to look at virtual influencers to know that people will eat them up: lots of people are already addicted to fictional characters. Movies, super heroes, even cartoons and anime. They find pieces of themselves in it. They start to care and take deep interest.
Virtual celebs are the future, and a cottage industry is already cropping up in support of it.
And just wait until people use AR/VR to optimize their own appearances and behaviors.
I'm not trying to argue that being a celebrity is a Ponzi scheme. The virtual ladder being incentivized on current social media platforms is. It's a game, being a celebrity is the end result but mostly people are just in it to make money.
I definitely don't connect to any celebrity other than those I admire for their intelligence and/or skill. So I'm not normal.
> It's a game, being a celebrity is the end result but mostly people are just in it to make money.
Being a celebrity is mostly a way to make money. And with influencers, the "career progression" that almost every upstart vlogger/instagrammer aspires to is pretty well-defined:
1) Provide some kind of entertainment content as a vector to push other people's crap
2) Over time, build up your user base and revenue base, until you become a well-known brand in a given market segment
3) Transition to pushing your own crap, e.g. a line of products with your name on it
Of course, selection is very strong there. Most would-be influencers spend years and fail at step 1. Few achieve step 3. And it can't really be any different, because attention economy is the ultimate zero-sum game: people have only so much hours in the day.
It's not. Influencers ask prices that are relative to how much money they'll make to a particular brand/store. That's why local influencers is a thing. And I was, too, surprised at how much sales they can drive for a simple store.
And what's wrong with marketing? Why is it bullshit? Marketing/influencing costs money, drives sales and drives adoption, all of which are very real and have a real impact in the society they're a part of.
I'll never know. My definition of bullshit follows every definition of the people I've ever discussed with though. That is: Something that does not actually have substance, but may be propped up to be perceived as so.
What do you mean by bullshit? People who like it and follow the fake personae on social media are wasting their time? Or what exactly?
Are all invented things bullshit, so also books, music, movies, paintings...? Maybe posting this artificial person on social media is just another way to tell a story?
But how do you define substance? It seems to me if they make money, they have substance, whether what they do is useful in the greater scheme of things or not.
I must admit I don't quite understand your attitude. I personally for example have no interest in "the Kardashians" and would consider their story "bullshit" in a way. On the other hand, they clearly made a shitload of money. So maybe it would be better to analyse what is going on and why it works.
Another example that I personally consider mostly BS is professional sports. But clearly billions of people are into it and a lot of money is being made. Rather than calling it BS, perhaps it is more interesting to think about what might be going on, and what human need seems to be fulfilled by these things.
I was also reminded of "Hello Kitty" which seems to have been going strong for decades. Maybe, among other things, people just buy into this phantasy of a happy world were everything is fine. I personally bought some Hello Kitty mugs for fun a while ago because using them gave me a little jolt of happiness. Even though it is "commercial BS".
Eh it's not a Ponzi scheme as far as influencers go. They are the new TV/movie celebrities and share fame with those groups. Plenty have been around for years now, sure there are rises and falls and fans are more fickle than in the past. Unless instagram and twitter and tiktok die soon they're going to be around a while, even though boomers and gen-x often greatly dislike them; those aren't the audiences they are trying to appeal to.
When you try to start your own channel on YouTube, or get viral in any form, you realise just how true of a ponzy scheme it is. Even original, well created work is hidden until someone grabs it and runs with it.
Easiest way for that to happen? Spam. Lots of spam. Instagram audiences aren't fickle, or at least they're not deterred by playing the game. They are extremely easy to offend though, and follow very serious moral trains. i.e. the head of the dragon changes directions fast but the body keeps in toe regardless of how they feel.
Just click on any of the top trending videos on Reddit or YouTube, you'll see a bunch of familiar faces saying the following. The more niche the topic, the more niche the channel spammers.
"Hey this video was great! Good job! -- seoulmetro walking tours".
I'm young so all these social outlets are what are left for me. But they're just way too tiring so I usually ignore the feeds.
"Influencing" is a ponzy scheme. If you can convince people you are trending, you'll trend. If you can convince people you are influencing, you'll influence. Sadly, like all trends, the biggest players are all big fish trying to get in before it dies. This doesn't legitimise it though.
This is just an art project that is trending. They're real photos, with real girls and then the creator will place a flavour (ala thispersondoesnotexist.com) through the use of AI. It's akin to automating your photoshop meme pipeline, but way less creative.
It's marketing all the way down. Instagram, Facebook, YouTube, etc. are all just marketing spirals that occasionally spit out unique content that was made with real hard work. The rest is just cycling through other people's work with faux congrats and advertising for your own "channel".