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I'm a game developer. My specialty is network programming, so I don't deal with this stuff a lot, but it's impossible to completely avoid it.

I also majored in CS at a college where the CS department was part of the Mathematics department (though it moved to Engineering in my last year.)

What I mainly remember of Linear Algebra was that it and I didn't get along. I struggled a lot with all the heavy math classes. When I started picking up matrix operations much later, from looking at other programmers' code, it didn't really occur to me to call it "Linear Algebra". When I saw the title of this article, I still didn't think that's what it was going to be about.

So, I'm a game developer and I'm with you, it's not what I'd think when I hear Linear Algebra either, though if I thought really hard and fought off the flashbacks, I could probably find matrix operations mixed in somewhere with my scant memories of Linear Algebra in college.

That said, this is a great series of articles for aspiring game developers. Everyone needs to know these basics these days (Ok, maybe not if you're making match 3 games or word puzzles or the like). I wish someone had just shown me this 15 years ago.



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