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This indeed made my gloomy Tuesday morn a little bit brighter... I love Thief and I love game engine renderers. This reminds me to bust out my old pc and play it again.


My wife asked me why I still keep this one old laptop. I said it's the only way I can still play Thief. I've had no luck with VMWare, VirtualBox running XP or Windows 98, wine, CrossOver or native XP. That's Just Wrong and I'm going to change this state of affairs if it's the last thing I do.


Hopefully GOG.com will get it sooner rather than later.


You can still buy Thief, Thief Gold and Thief 2 from various outlets and you can certainly get it working on a modern win32 platform judging from the responses on the game's forums. But it's a brittle process with no guarantees (as I know only too well) and only getting worse with time.

GOG might well come out with a version and I'd be ecstatic if they made a bundle which could run predictably on a modern platform. It would certainly save me a bunch of work :)


I've had success with Thief/2 on Win7 x64/Phenom II 965/Radeon 5770, thanks to setting the processor affinity and applying DDFix and the Enhanced Resolution Patch. They look better than ever and the lack of resolution change when displaying maps/books improves the immersion. http://www.ttlg.com/forums/showthread.php?t=121449 http://www.thief-thecircle.com/guides/hyperthreading/


jegub I'm actually replying to you because there's no reply button under your comment for some reason.

I'm jealous - I really am ;) I know the process - hyperthreading fix, DDFix, DarkLoader, T2 meshes in T1, safe texture manager switch, reload the codecs and so on - works well for some people. I guess I'm scratching a (very large) personal itch.


If I'm not mistaken, the reply button takes longer to appear the more deeply nested a comment is, to discourage long, drawn-out arguments which detract from the value of a thread.




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