This is as pointless as adding MathML to a browser.
Don't further bloat browsers. If developers need those features (which 99.9% do not), let them create and use libraries based on WebGL/WebGPU.
Or rather: go ahead!
The more stuff you add, the quicker a lite web (no JS/HTML, just webASM/webGPU) will emerge.
Just because you don’t use the feature doesn’t mean others don’t. I use Canvas2D regularly and enjoy the simplicity of it, it is definitely one of the best features of the Web APIs.
Or rather: go ahead! The more stuff you add, the quicker a lite web (no JS/HTML, just webASM/webGPU) will emerge.