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Claiming that you can’t get to places quickly in breath of the wild before you’ve unlocked the warp towers implies to me you’re complaining that you can’t zip through new areas that you’ve never even explored before.

In a world where content is locked behind actual repetitive grinds of the same content for numbers to go up, this strikes me as a preposterous example.

I also can’t think of any game that asks for 5+ hours for any payoff for anything tbh.



> I also can’t think of any game that asks for 5+ hours for any payoff for anything tbh.

MMOs are usually an example of this, where there is rarely any true fun to be had in the opening hours (where either gameplay is extremely slow, many people are zipping through power-levelling, etc.). They're hardly an example of a modern game though.


Yes sorry. I meant modern popular games.




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