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no need to roll your own solution. If you want to ship a game, go high level :D

For web native rendering pixijs is good for 2d (and phaser is good also a good entry level). For 3d theres threejs/babylonjs.

There's also unity, which some browser games use but it has downsides on web (large build sizes for one)

None of the networking solutions will give you unreal engine netcode developer productivity (and that includes ones for unity). I use colyseus, it doesnt solve everything but will save you some work

Re saturation, it definitely depends on the genre, web is its own market. What type of game are you thinking of making?



Thanks for the advice!

I’ve heard of Colyseus and it’s good to know that it is a viable solution. I am keen to try out the Haxe library.

I’ve got some loose ideas for some 2D semi-realtime games. No solid ideas yet but I want to experiment.




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