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> unlimited time and money

Yah. You run into a different issue even if you've got that. There's a lot of example of scifi/fant sagas where, as the author gains fame and (so it is assumed) gains more ability to say "no" to their editor(s), the series goes down in overall quality. AFAIK you can also see this is military R&D.

(IMHO, you can see the flipside of that in a lot of web fiction with 1/wk+ release schedules)

I'm pretty sure I'd never want to try touching a codebase built with unlimited time and money - I'd expect waaay too much code, mostly.

IMHO, even if you have (functionally) unlimited time and money, spending unlimited time and money is still a bad idea.

(Balance comes from opposing forces. If you don't have an opposing force, you can't be in balance. Budget and shipping can be treated as opposing forces.)



A business mentor of mine used to say that the two primary ways startups die is 1) by not having enough money, and 2) having too much money.




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