Think it could be an interesting UX pattern. Having interactive loading (spinner) games that at least give is feedback that our actions (even in between things) have impact.
It is an interesting approach to loading screens, and personally I would have expected way more games to use such a feature. Not AAAs, of course, but indie games.
Willy Beamish for the Sega CD had something similar, too. It was a godsend because that game's scenes took forever to load...I've only been able to revisit it thanks to flash carts that mostly eliminate the loading speed.
https://spinner.franzai.com/
Think it could be an interesting UX pattern. Having interactive loading (spinner) games that at least give is feedback that our actions (even in between things) have impact.