I don't know, there are lots of games that feature the same die-and-repeat mechanics - roguelikes, soulslikes, metroidvanias, shmups, survival games - and I don't play those games precisely because I find them tedious and disrespectful of my time. This game for some reason gets grouped in with walking sims and adventure games but in fact it shares little in common with those genres due to the instadeath scenarios, time limits, resource limits, and so on.
It is not really die-and-repeat, but die-and-meaningfully-progress even though you seemingly start from the same place. It's so unlike metroidvanias and other stuff you mentioned that I'm wondering if we are talking about the same game.
It is absolutely an adventure game - aside from some arcade elements - you solve puzzles throughout entire game and you retain progress once you've solved them.