Are there any examples of an academic attempt at putting as much of a game into the GPU as possible? Like, architecting a game in a way that pretty much everything, including game logic, could be implemented as a shader?
I know about two games which do very interesting stuff with modern GPU capabilities:
* Noita
* Teardown
They both do their physics on GPU which results in some impressive effects and the level of destruction/world interaction which wasn't seen anywhere before.