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For one the hero's journey includes resenting the call to action.

That makes the hero relatable but is not a strategy you can always easily include in a corporate technical talk.

"Just buy more of last year's product and let me enjoy my vacation, but no, you needed more features!"

If you're horrible at communicating it'll help as it forces you to simplify yourself as a character of simple motivations but it's not a recipe for success or attention or quality content, especially when you kill most of what people found interesting about the Iliad/Odyssey as theatre plays: Violence, Sex, Death, Love, Hate.

Death/Rebirth moment would best be embodied as a massive failure and some positions don't allow that kind of honesty or framing without risking your job, although it would indeed be more interesting.

The hero's journey is a bread and butter narrative from stage plays from 8th century BC. I'm of the belief that the structure is useless and what engages us are the emotions at display.

Even act structures are just an excuse so actors can change clothes during the play - there's no divine insight about writing there.



> For one the hero's journey includes resenting the call to action.

Which is super common in tech talks.

Tech talks often have the form: there is some legacy solution we tried really hard to make work, but eventually we realized that despite all the hacks to make it work for us, it simply wasn't viable so we did something else.




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