I'm really astounded that macOS window management is so bad. For a company lauded for their UX decisions, how can they accept the current full screen/splitting workflow as "good enough"?
All the devs I know that work on Mac just have the windows casually thrown around and as a windows user with FancyZones I don’t know why but it bothers me so
I can't blame your colleagues, in that macOS just doesn't provide good window management tools.
But for my part, at least, I typically 'tile' my windows by hand into thirds on my ultrawide monitor with Rectangle, then switch windows exclusively via fuzzy filtering across all windows rather than Command-Tab between apps. (I do occasionally still use Command-`, though.)
I have a theory about this "Jobs-ism" (And now that he's dead, "Ives-ism"
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Nobody was seemingly capable to say no to either jobs or ives.
Jobs was a visionary for a lot of UX items - however, and this is my opinion-- He was heavily left handed (in thinking and physically) - thus a lot of his UX items are from A) position of supreme leader and B) his physical UX with all things come from a left-handed perspective, which is fantastic for certain things, poor for others)
and with Ive -- his over-powering desire to be the HW minimalist wreaked havoc on consumer wallets.
If he wasnt such a jerk about refusing a lanyard hook on the iphone - he cost consumer *billions* in cases, screens, etc.
Apples outright evil stance on connectors, and forcing their designs upon the consumers costs billions in wasted time, money, hardware, resources, angst etc...
I fn hate jonny ive's design decisions around the fragility of the iphones design for aesthetic.
Sure it has "gorilla glass" -- but a physical design that ensures that a single drop of the device kills it.
Then the decision to put inert glass panel on the REAR of the phone?
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Had Ive ever stepped into any mall in Asia before and around the time the iphone came out he would have noticed the vast market for chotchky-lanyards that were sold in every cell store.
Those lanyard were *important* and there were so many stylings.
Basically - the folks at apple appear to have never been able to say "yeah, but" -- and no matter what anyone says - the market shows that they could not.
How many trillions of resources are in the trash because of aesthetic designs, and how many wasted human conscious hours due to frustratingly obtuse UX interaction have had.
There hasnt been an super-productive-revolutionary UX interactions that I feel macOS has given me?
(and I know its a cheap fn shot -- but for a visionary, releasing a touch only phone day-one without copy paste shows that UX was NOT the primary facto operandai -- but a profit operandai...
Ill die on my hill that jobs wasnt as truly a UX master as history writes himself to be. (Breakout anyone?)