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Why isn't there a clutch for computer games (except car driving games)?

A clutch can be used for mod switching; such as running mode, stealth mode or reloading guns.



Turns out if you have a button to do the same thing, once the user enters immersion the actual control becomes less important. Where alternate hardware is useful is for more analog controls that a joystick/mouse can't easily simulate.


Thumbsticks typically[^] have a button in the base, they're often used for this since one doesn't need to move off the stick to use it.

[^] Nintendo is a holdout here, though the WiiU apparently has the buttons.




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