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To which extent was the implementation in C# benefitting off both the clarified requirements (so the Rust experience could be seen more as prototyping mixed with production)? Was it actually in major parts just a major refactor in a different language (admittedly with much more proven elements)?


I bet a C# to C# rewrite would also have been quick and led to a cleaner codebase. Especially from C#-as-written-by-beginners...




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