In Valve's New Employee Handbook released a few months ago there was a quip about how Valve struggled to hire disciplines well outside of its typical expertise. They specifically mentioned industrial designers as one of those disciplines. I guess people didn't pick up on it at the time.
A linux based Steam box of some sort seems like a fairly obvious guess.
With the recent interest in wearable computing I wouldn't be surprised if this is more about peripherals than gaming rigs. Working on additional HID's (heads up displays, kinect-a-likes, voice) might well be a more valuable addition to their software platform than getting into the console wars.
Or possibly a handheld. They seem to have 2 ends of the gaming market, high end FPS graphics fests which sell to people willing to build console smashing gaming rigs, and casual gamers who like the Bejewlled type games. It would be very hard to create a console that taps their existing muscle gamers, but capturing the gameboy, iphone casuals might be possible.
If they did go towards console territory what I'd love to see rather than a closed box console would be a line of Steam certified hardware so you could build a PC that matched your pocket, upgrade in future, and be guaranteed compatibility with the Steam linux distro it runs.
Well, they hired a Hardware Engineer (or something of the sort), and if you bother to read the article, it seems more to me like they may start designing peripherals for the PC.
Which still is something to be excited about! Valve could really make some great ways to interact with their upcoming "Steam Full Screen Mode" or whatever it's called. Plus, We PC gamers are in dire need of our own controller. I'm tired of using my 60 controller.
That this person is going to design peripherals is pure speculation on the part of the article's author, and it seems to stem exclusively (looking at the original ad) from this sentence: "Even basic input, the keyboard and mouse, haven’t really changed in any meaningful way over the years." In context, though, that sentence could just as easily be just an example of one way in which innovation in the Mac/PC space has stagnated.
The alternate interpretation that this person will be designing whole systems is equally plausible to me, especially given their investment into the Linux space. Initially, that move didn't make a whole lot of sense because the Linux desktop space is so small and (particularly where issues around graphics drivers and the like are concerned) requires a fair bit of technical acumen. A ChromeOS-like strategy makes much more sense, though: heavily tailor the OS user experience to fit your specific target audience, and vertically integrate so you control the hardware, and the user never has to touch drivers or configs. Then it's not "Linux," anymore, it's "SteamOS" or whatever.
That this person is going to design peripherals is pure speculation on the part of the article's author, and it seems to stem exclusively (looking at the original ad) from this sentence: "Even basic input, the keyboard and mouse, haven’t really changed in any meaningful way over the years."
Actually it seems as much to do with the more solid "Valve has a patent on a controller with swappable parts". Said patent is here: http://www.faqs.org/patents/app/20110105231
But yes, there is a lot of speculation, of course.
Ben Krasnow is a peripheral hardware designer (and all-around hacker) that recently went to Valve to work on "Top Secret" projects. Previously he developed specialized input devices for use around MRI machines so I assume his "Top Secret" projects at Valve involve peripherals.
His blog is really interesting and definitely worth following.
I'd guess that a sufficiently accurate sensor on your wrist could track the motion of your hand and fingers just via muscle/tendon/etc movement, for one thing. (Place a finger on your wrist, and move your fingers around!) Combined with an accelerometer to track the overall motion, and you have a pretty versatile system.
I wonder if this has anything to do with CLANG [0] (the recently kickstarted sword-fighting simulator). In some of the videos they hinted that a custom controller is coming down the line.
It is am ambigious project but not very good in any way. I owned one and it was awkward and annoying even for me as hacky linux distro user. They have my utmost respect for the idea and persistence, but the execution is nothing to glorify.
Well, the PC biz has not been great to gaming for a long time, if ever. Most PC's don't come with quality GFX cards, so PC games have to be least common denominator, which is basically to port from the XBox360/PS3.
From what I can tell the average selling price of PC's has dropped in the last 10 years from $1,000 to $500 or less. At a $400-500 laptop, you just don't get good GFX, so PC gaming kind of sucks.
Steam helped a ton on the software side, but if the average gamer is going to have to swap out a graphics card to be able to play Skyrim well on their PC, they'll probably just buy an Xbox instead.
The PC market needs some kind of "standard" box configurations with sane pricing and non-crappy software installs. Like, a $500, $750, and $1,000 machines loaded with stock Windows 8, no crapware, good gfx, SSD's, etc.
If Valve did the same thing with their own version of Ubuntu running Steam, they could lower machine prices and also really reshape the PC gaming landscape over the next 10 years, esp. for indie developers who are already porting to Linux.
Valve could even do something awesome with Steam where if you buy a "Steam box" it comes with your Steam account and games preloaded and ready to go when you start it up, sort of like what Amazon does when you buy a Kindle.
If Valve goes down that road and tries to truly innovate, there is some real potential.
Actually, PC gaming is one of the biggest overlooked markets in the industry. If you account for all available sources of revenue then the market is incredibly large; it's just that some people who tally numbers only count boxes sold over the counter.
Almost every computer sold today with AMD or Intel CPUs have a decent video card built in. It's true they won't run the latest and greatest in high quality graphical games but I bet they'll run 90% or more of the games available on Steam just fine and most of the rest with reduced settings that will match the quality of the consoles. Granted, there are exceptions to this.
Most games that are ports of console games are done cheaply because of lack of focus or budget, not because of hardware. There are several franchises out there that make a ton of cash if made for and marketed to the PC market correctly. Most publishers don't bother with PC gaming any more because they no longer understand the market. What consoles are today is what PC gaming was five to ten years ago and they still get that, it's easy. PC gaming today is different and the expectations are different. Companies like Valve that understand the difference are the people making money. When the expectations of the console market catch up with PCs (possibly the next generation) then the current publishers better adapt quick or they'll suffer.
Most of the larger computer makers have been marketing "game" PCs for years but there have no standard configurations because different customers want different things. I, for one, feel that's to the consumer's advantage but it does require a knowledgeable salesman that help make decisions.
Your thought of an Ubuntu box with Steam is interesting but I can't see it happening any time soon, they need many, many more games to run on Linux for it to happen. It would be interesting if they did though.
If Valve went this direction it would help fix the biggest problem PC gaming has ever had, Microsoft.
And it's not true of either company in general, either. AMD's lower-end APU chips do have integrated graphics, but their higher-end CPUs do not. Similarly, Intel's Sandy Bridge-E (LGA2011) chips do not have integrated graphics either.
Which makes total sense. AMD would rather you buy a more expensive discrete GPU if you purchased a higher end CPU. But that's just good marketing since the people buying those high end CPUs probably don't have much of an issue with buying a video card as well. Intel doesn't care if you buy a discrete card since they don't chase that market but it does care to have the marketing bullet point.
Intel's lower end chips may not have a GPU built in but I would imagine that's intended for a market where it doesn't matter.
But I'm still willing to bet that almost all computers sold today have a decent video card in them. I can see my statement as it was is a bit much since I was implying that all AMD and Intel CPUs have GPUs built-in, which obviously they do not. But I'm sticking by my thought that almost all computers sold today would have a decent video card in them. All of them may not be able to play the latest and greatest games but they can go a long way with the rest.
To me, in today's market, if the computer doesn't have a decent video card then it was built for a specific function in mind and gaming is more than likely irrelevant.
Well, he did say today; Sandy Bridge has been on the market for 18 months and Ivy Bridge ups the performance ante even further. AMD's APUs are better still in terms of integrated graphics performance.
He's right in that Intel had horrible stuff, but you're also right in that I mean if you purchased something off the shelf right now then chances are it'll do decent enough for most gaming requirements. It just may not be pretty. But I also think this is somewhat true for the last two years or so, especially if you consider AMD and Nvidia solutions with their integrated video chipsets.
Actually, he's rather correct. You may be speaking of systems that come with a discrete video card from AMD or Nvidia. We're speaking of integrated video cards that are part of the system. AMD and Intel integrates into their CPUs while Nvidia integrates into their motherboards. If you wanted/needed a integrated card then you went with AMD or Nvidia solutions because they used older discrete card technology, Intel's were just horrible.
Intel's integrated GPUs have always been lackluster when it came to 3D games. Their original intent was a cheap solution for laptops and very cheap computers. Game developers have been pushing them for years to make a decent integrated card that could support DX9 decently to be considered a low-end standard. It wasn't until for the past year or two that they got something decent out there.
EDIT: when I say Intel wanted a cheap solution I'm meaning something that provided for decent 2D and video performance that wouldn't kill the laptop battery in five minutes. For desktops they were intended for cheap office computers running Word and Excel. Hardware acceleration for 3D never seemed to be of much concern because it wasn't intended for gaming.
Well, it certainly is the first and most critical hurdle, aside from "Does your processor support SSE2". You can argue quality of experience all day long, but if your hardware is tragically lacking, you aren't getting anywhere.
> If Valve did the same thing with their own version of Ubuntu running Steam, they could lower machine prices and also really reshape the PC gaming landscape over the next 10 years, esp. for indie developers who are already porting to Linux.
At that point, why not just release their own console?
Nowadays, what's the difference between a standardized PC running a custom/customized OS and your hypothetical console?
Now, if Valve actually moved backwards to a day when consoles were simple devices that didn't require OS updates, installation of the games, game updates, and a whole slew of other crap from the PC industry that makes it easier for vendors and harder for users, then they'd have a real 'console' that wasn't a PC.
I'd be very surprised if they released something that didn't do updates of some description. Even consoles these days do frequent updates, in fact I'd guess the only reason that earlier consoles didn't do this was because fast internet access was not ubiquitous at that point.
The main difference between a console & PC is largely marketing and also the default UI which is presented to users "out of the box".
What would be nice is a standardised box with a simple UI, good graphics hardware (and solid driver support) and a lowish price tag. That standard experience could be basically the "Steam box" but with an option for advanced users to unlock the underlying Linux System and install regular Linux software.
This would allow games to be developed directly on the console itself, if this was combined with providing tools such as model editors , game engines etc for free or at low cost it could really lower the bar for Indie devs to produce some fairly high end games.
Also if the console proved popular you would have "stealth installed" a Linux desktop in millions of homes worldwide.
I can't imagine the next-gen consoles selling that well in the future either. Most people would want them for the media access, but there are and will be much better and cheaper options for that.
It isn't fair to discredit what Valve is building on the principle that it isn't free and open. Steam is a walled garden and is adored, for the most part anyway, by its users.
I believe Valve promised that they would just unlock and unDRM all of their games in such an event so that you can just install all of your Steam games straight on your PC without going through Steam.
How that would work if you were running actual Steam hardware on the other hand.
> How that would work if you were running actual Steam hardware on the other hand.
1. A hypothetical Steam Box or Valve-branded computer is extremely likely to be based off of COTS PC hardware, so there would not be a significant technical barrier to running games purchased on those platforms on a regular PC.
2. Steam already lets you buy a game once on Windows and play it on any Mac you own -- ie, they're not considered separate versions -- and Valve, at least, is extremely unlikely to stop developing for regular PCs, so you'd probably be easily able to load up any PC you have lying around with your Steam Box games in a worst case scenario.
Yes, you could probably run the games on your PC.
What I mean though , is if you bought a Steam branded console and ran all your games through that.
A Steam console if likely to be much more tightly integrated with their cloud stuff than a regular PC would and be reliant on valve for software updates so there might be more implications if they switched the cloud services off.
Steam isn't really a walled garden. Most of the titles on steam are things you can quite happily buy independently and install yourself. Steam won't stop you. Hell, I sometimes buy cheaper games on a competing service (like GMG) and Steam will still quite happily take on the license key from that purchase when I ask it to.
Off-topic, a little detail caught my attention: that guy with a crowbar has a lambda symbol on his chest. Coincidence or a hidden reference to functional programming?
The character is Gordon Freeman, the protagonist for the game series Half Life which is the game Valve is best known for.
The Lambda here represents the radioactive decay constant and is used as part of the measure for the "half life" of any radioactive material.
The Gordon character is a scientist, much of the game is set in a science lab and Valve are known for making games with many scientific references (see also: Portal).
I can't really tell you. That guy is "Gordon Freeman", the main character in the Half-Life game serie. According to the following article, it comes from the "Lambda complex" where he's working on in the first serie, which is in also made-up for the game: http://half-life.wikia.com/wiki/Lambda_logo
Link: http://newcdn.flamehaus.com/Valve_Handbook_LowRes.pdf
*Economist was the other job they mentioned, which they filled with the famous Yanis Varoufakis.