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We've got to assume that Google have internally been developing "real" Chrome for iOS for a long time, so that it'll be ready to go immediately, right?


Google has been porting Blink to iOS and making steady progress. Here's the tracking bug on Chromium's bugtracker: https://issues.chromium.org/issues/40254930

Presumably they would have invested more resources into it and been done by now, if there was a viable path to release, which there isn't yet due to Apple's EU geofencing, and because there were a number of bugs and limitations in Apple's BrowserEngineKit which browsers are forced to use.


(Blink is the Chrome web rendering engine)

> Checking out and building Chromium for iOS

> Building Blink for iOS

> The iOS build supports compiling the blink web platform. To compile blink set a gn arg in your .setup-gn file. Note the blink web platform is experimental code and should only be used for analysis.

> [gn_args] > use_blink = true > ios_content_shell_bundle_identifier="REPLACE_YOUR_BUNDLE_IDENTIFIER_HERE" > ios_chromium_bundle_id="REPLACE_YOUR_BUNDLE_IDENTIFIER_HERE"

> Note that only certain targets support blink. content_shell and chrome being the most useful.

https://chromium.googlesource.com/chromium/src/+/main/docs/i...


February 2023: "Google begins effort to run Chrome’s Blink engine on iOS in place of Apple’s WebKit"

https://9to5google.com/2023/02/06/google-chrome-blink-ios-we...




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