I'll be entirely honest here, this kind of game is generally up my alley but I clicked off when I came across the list of available cities to build in being exclusively in the US. Not even a fictional playground for messing around in the engine, just "US primacy or bust", doesn't inspire confidence for a full release down the line. Not that I don't understand why it's like this, pulling the required real-world data is hard enough as it is, but it will limit the market I think.
It's US focused because it uses US Census data to be very realistic and uses US open map data for the map. The dev tried to do Canada but couldn't get it working properly because Canadian census data is weird. I've heard someone from Germany managed to use some work arounds to get the game earlier than anyone else and modded in Berlin
> but I clicked off when I came across the list of available cities to build in being exclusively in the US.
Huh. I feel like the average US city would require a very different _sort_ of metro to the average European or East Asian city, if it even had the density to make it work at all. Like, more diversity in city types would make it a more interesting game.
Does any US city besides NYC even have a full subway network (vs one or two lines?)