Hacker News
new
|
past
|
comments
|
ask
|
show
|
jobs
|
submit
login
amlib
36 days ago
|
parent
|
context
|
favorite
| on:
4D Doom
I find it fascinating that it turns into a "descent like" (6dof fps) when using the ability to "peek" the 4th dimension.
heftig
35 days ago
[–]
The perspective shifts so that the up-down direction becomes the hidden dimension. So the ceiling and floor disappear (and you have trouble avoiding lava) and you only see the walls of the space.
Guidelines
|
FAQ
|
Lists
|
API
|
Security
|
Legal
|
Apply to YC
|
Contact
Search: