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> As for RAM, the Wii has a unique configuration: 88 MB total

TIL Wii has only 88MB of RAM. Fortunately games weren't electron-based.



Another funny history fact with the Wii is Windows Vista released the same month in North America. People were so upset that the minimum requirement for Vista said 512 MB (which was already more than the average existing home PC of the time had without an upgrade) but it ran like crap unless you had more.

We truly had to get away with less back then. These days it feels like there is a bit more headroom where 8 GB is on the downtrend, 16 GB is becoming the most common, and the user's apps are enjoying the extra fat.


Recently I was ranting about this very thing, my work machine running win 11 has 16gb ram and Windows just sits at 8Gb on idle. My first laptop had 1 gig of ram... until I got my mac (16GB M1 Air) I used to manage with 4GB RAM while serving clients... Optimization seems to have been forgotten these days


I really wish this meme would die. Every modern operating system - macOS, Linux and Windows - use available memory for certain performance optimizations. It doesn’t mean when needed, that memory isn’t available for other applications and your computer just starts swapping.


I wish the "optimizations" meme would die as well, read my comment upthread on how that's generally inaccurate.


I can 100% guarantee you that if you have a computer with 8GB RAM, the computer wouldn’t start swapping if you brought up a new process that needed 4 of those 8GB even though it says the operating system is using “8GB RAM”


The reason it sits at 8GB on idle is... optimization. The memory is there to be used, so the OS will use it to improve performance until it's needed for more important tasks.


That's a blatant simplification, and does not match reality as far as I've seen.

The OS only only has one large source of memory it uses "optimistically" - the file/buffer cache. But that's tracked separately, so it doesn't show up in normal memory usage numbers (unless you don't know how to read them).

The other source of "extra" memory usage is memory mapped executable files, which can be unmapped and then read back on demand. That's quite small though.

Everything else (mostly) is actual memory usage caused by actual drivers and programs (though it can be swapped, but that's a major perf hit).

The major reason for Windows memory bloat is the hundreds of inefficient services from both Microsoft and hardware vendors that run at startup. The "optimization" pool (let's not call it that way) is way smaller than that.

eg. pre-loading an application is a pessimization if there's not enough memory - not only does it permanently eat away a portion of the total memory due to the intricacies of Windows working set memory management, it will need to be swapped out when actual demand for memory arises, competing with other disk access.

The only actual "optimization" in Windows is Superfetch, and that barely works these days.


The Wii settings menu is an HTML webpage. Yes, even 2006 games consoles were not spared the web.


Wii and DS ran a version of Opera browser.


Well, Microsoft pioneered with that earlier. Win98, or was it 95b, merged the filesystem Explorer with Internet Explorer and came up with ActiveDesktop.


Which was very cool and accessible as a kid, I have fond memories of it.


I remember renaming .html files as .hta and thinking I was a developer.


I was kind of ready to call BS on this, Nintendo is usually a little more careful with these things. But, you are absolutely correct.


Nintendo uses web UI a lot. The Switch eShop is notoriously a web app running on WebKit without JIT. The Action Guide in Super Mario Odyssey is web despite everything else being native.




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