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Actually exactly opposite happen on game developers.


When Android was being designed, though, did people really think high-performance games on mobile were going to be a big deal? Remember, at the time, Apple didn't have apps, and the first Android phones had almost no built-in storage (and no native code for third party developers; the NDK wasn't added until 1.5). It seems fairly clear that the nature of the mobile games market that emerged caught both Apple and Google by surprise.


It wasn't a surprise to Apple; they demoed a game the day they announced the iOS SDK:

http://youtu.be/Qs4gCwlBkWo?t=2m41s




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