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100 times this. If you want to know how important photorealism is to getting your subject involved with the medium, go read a paperback copy of Lord of The Rings. It's pretty lo-fi.


And this is why I point to Dwarf Fortress as the state of the art in games.


I would love to play a DF with a decent UI, and preferably with simple 2D graphics. And I'm an ASCII DCSS player.

Are there any hacks out there that make the UI less memorization-focused? I know there are graphics hacks, but I was never able to get them to work...


There's tilesets, but honestly I think they detract. My extended ASCII are like 8x12 pixels and scan really easily. Even at 32x32 I can't reliably tell the difference between a dog a cat or a rat in most tilesets, especially on first glance, so a lot of memorization is still required with tiles, they allow for less information to be displayed at once, and they are more complicated to recognize.

I don't even see the extended ASCII anymore ( http://i.imgur.com/7ci106g.png)


I agree, it is a proof that content >> presentation, but there's no doubt a better interface and graphics wouldn't benefit DF greatly -- it currently has a huge cost barrier before the fun part, which most people just aren't willing to try and break.




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