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Rip-offs are sad, but the fact that you spent 14 months doesn't make it a better game. It means you took too long to make it. Threes is a great game that has done well, but the vast vast majority of mobile apps don't make enough money to justify spending 14 months on. I really hope that wasn't full time work.

Also, time/effort/money spent developing a game does not make it better or worse than other games. Some dead simple things are awesome, and some things that took forever aren't. Again, I have and like Threes quite a bit, but the time it took to make doesn't make it better than anything else. I haven't played the knockoffs, but if they are doing well I suspect they are decent games in their own right.



Inventing a new game is a creative exercise. I see it like writing a book. iPhone development took years. This reminds me of all the evidence that is pouring from Apple these days on the conference rooms, sketches, mockups etc.


I agree, but comparing an app to the iPhone seems a bit silly to me. This "ripoff" was apparently done in a few weeks and is currently #1 free app in the store. While obviously the original is going to take longer, I'm not sure it has to take 30x longer. And if it really does have to take 30x longer, that's probably a good sign that it's a terrible business model and you should only do this in your spare time as a hobby.

Frankly, the ripoffs are getting the original more exposure, and are probably helping their sales.


Please tell us, what is the correct amount of time to spend writing a game?


I'd suggest not spending so much time that you'd have to basically hit the lottery to not lose money on it. There is no "correct" amount of time, but the odds of losing money is really really high when you spend 14 months on an iPhone game. They happen to hit that lottery and so they are doing well, but the odds were not in their favor.

Take a look at your expected payout and budget your time and money accordingly. I know the app store is like a lottery, but you can make it so that your default is closer to break even with a lottery ticket, instead of default of losing tons of money with a possible lottery ticket.




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