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Not to mention that Double Fine then went on to start Spacebase DF-9, which despite a successful Kickstarter relied on a paid alpha model[0] via the Steam Early Access program to fund the ongoing development and was eventually canned[1] when it didn't meet the monthly sales numbers they depended on to finance the project.

[0]: Sadly they didn't really communicate that they were relying on continuous funding for development and had to use most of the Kickstarter funds to pay back the initial investment. This miscommunication resulted in a lot of bad blood because many fans had assumed the Kickstarter funds would pay for the future development rather than the development that had already happened.

[1]: Well, they just called it "1.0" and released it, but calling it a finished product would be absurd. It's barely playable, has game-breaking bugs and contains only a fraction of the gameplay that was originally proposed.



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