Pick some logic you'd like to see work (example: right clicking a door will toggle the door state) and just implement it. Stop by the IRC channel to chat and we can find more things for you to do, too.
If I'm not mistaken you're using the original Minecraft's textures. I would suggest switching to something that isn't copyrighted by Mojang to avoid issues.
As xlib said, the screenshots were taken with the official client. I have a contributor who is working on a free (as in freedom) texture pack that we can use when we start working on the client.
> As xlib said, the screenshots were taken with the official client. I have a contributor who is working on a free (as in freedom) texture pack that we can use when we start working on the client.
A freely-licensed texture pack would be great, I faced this same problem when developing a different voxel-based game. There are plenty of texture packs available on Minecraft Forums or Curse but very few released under permissive licensing terms, or those that I could find were outdated.
So I made my own, feel free to use it or parts of it if you would like to: https://github.com/deathcap/ProgrammerArt - it is updated for and includes all items and blocks for Minecraft 1.8, available in "resource pack" (1.8-1.6), "texture pack" (1.5), and "stitch pack" (1.4 and earlier, prebuilt texture atlas) formats. It is not the greatest quality artwork I admit, but can serve as a decent placeholder, and best of all is released under CC-BY 4.0 so it can be freely used and distributed. Though if your contributor makes a better free texture pack I'll probably switch =) cheers
- Implementing world logic (grass growth, door logic, etc)
- Improving terrain generation
It'd be really hard to take on 100 contributors at once, though. In my open source projects, I need time to figure out how each contributor writes code and what they like to work on so I can leverage them appropriately.
I'm eligible for contribution, since I've never looked at decompiled Minecraft code. I haven't touched C# in over ten years, though, so that might be something of an impediment.
I used to be really active within the redstone scene back then. A lot of projects we made, such as computers, relied on the fact that we could made 1 tick busses by abusing a bug with pistons. Are things like that implemented in this project?
There is no support for redstone right now. When support is added, any machines that work on beta 1.7.3 and not on TrueCraft are considered bugs in TrueCraft.
It's been a while since I've done any redstone but from what I remember there were quite a few bugs/glitches. Large complex redstone machines (that served no real purpose in a game like Minecraft) depended on those. I'm really looking forward to going in and seeing how well my old contraptions run and building crazy stuff.