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Actually - learning to draw, one of first thing to learn is proportions.

Distance between eyes is equal to one additional eye; nose lies on a line that connects it to bottom of the ear; mouth are about halfway between chin and nose; body is about seven heads tall, etc.

I'd say constraint solving is pretty much in line with that kind of thinking.



You're right. The drawing canons are, in a way, constraints.

However, it's not relevant for this, I think. Drawing is very different, goal-wise, from design. Designers do learn how to draw early on their education, but I think it's more a matter of learning how to "see" and developing other useful skills. The approach to drawing doesn't translate directly to the approach used while designing.




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