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Not an expert, but hopeful that WebRTC will be a success in the end. Maybe I'm just overly optimistic?

> still not widely adopted

Certainly everyone involved with WebRTC wishes that it had the support of IE and Safari, but Chrome + Firefox + Opera is nothing to sneeze at, particularly if you're targeting a savvy audience.

> Original two are not compatible

Maybe I'm confused, are you saying that Firefox and Chrome aren't compatible via WebRTC? I've used them together and had success, but just for basic video calling.

> not adopted in a single further browser in that time

This is fair, but if Microsoft's latest moves come to fruition that will be a big change. There are hints that Edge will likely support WebRTC[0], though I don't think there has been any official word. Maybe that's just for ORTC?

[0]:http://blogs.windows.com/msedgedev/2015/05/13/announcing-med...



All the important scalable features are incompatible - so-called 'bundling' where many streams use a single port etc. Aggregation of error feedback so an MCU can sensibly report bandwidth limits. Slow connect/reconnect times. No 'supernode' support. Pretty much anything that takes it from a toy with 3 or 4 p2p connections, to a product that can handle up to 100 streams with audio/video switching realtime through an MCU or P2P dynamically.

Other products can do this. WebRTC suffers from being based on RTP/RTCP and SIP-style signaling. There's not enough juice there to get the job done.


>All the important scalable features are incompatible - so-called 'bundling' where many streams use a single port etc.

AFAIK this is being fixed. Firefox should support the standard and Chrome is fixing their implementation to conform as well.


Yes, 2 years after it was released. And there are many levels of bundling. Will they both support all of them? Will the MCUs follow quickly? The WebRTC landscape is a disjoint map of features and support that evolves very slowly.




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