Lets not confuse a 2D game using 3D models with one that allow free(-ish) movement in 3D space.
Starfox was a rail shooter that used 3D models rather than scaled sprites.
the more complicated stuff came with third person shooters and similar. Where you either had fixed cameras, thus having the controls shift between "cuts", or the camera on its own control (tap your head and rub your tummy style).
Starfox was a rail shooter that used 3D models rather than scaled sprites.
the more complicated stuff came with third person shooters and similar. Where you either had fixed cameras, thus having the controls shift between "cuts", or the camera on its own control (tap your head and rub your tummy style).