This is completely false. Almost all home networks use port-restricted NAT, which allows for STUN for NAT traversal. You do not need UPnP to play games, even those that have peer to peer multiplayer.
Also STUN for VOIP does not increase latency. It tells you your external IP and port.
I have and I manually manage my firewall. I have never seen a game that only uses/allows one port so IMO it would only become a problem with something like 10+ consoles playing the same game at the same time and all of them being a host. If even then.
Also STUN for VOIP does not increase latency. It tells you your external IP and port.
Edit: Port symmetric —> port restricted